> For the complete documentation index, see [llms.txt](https://godot-essentials.gitbook.io/addons-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://godot-essentials.gitbook.io/addons-documentation/getting-started.md).

# Getting Started

## Supported versions

* Godot 4+

## ✨Installation

### Automatic (Recommended)

You can download this plugin from the official [godot asset library](https://godotengine.org/asset-library/asset) using the **AssetLib** tab in your godot editor. Install it and you're ready to go

### Manual

To manually install the plugin, create an **"addons"** folder at the root of your Godot project and then download the contents from the **"addons"** folder of this [repository](https://github.com/godotessentials/2d-essentials/tree/main/addons/2d_essentials).

## 🐱‍🏍Ready to use

This collection comprises new nodes that can be added as nodes, following your usual process when working with the Godot game engine. These nodes are designed to be flexible, allowing them to adapt to the mechanics of your game without interfering with decisions that might impact the implementation of your game's unique mechanics.

### Other plugins from us

* [Godotenv](https://github.com/godotessentials/godotenv)

## Components

[Godot Essentials Motion Component](/addons-documentation/components/godot-essentials-motion-component.md)

[Health Component](/addons-documentation/components/health-component.md)

[Shake Camera Component](/addons-documentation/components/shake-camera-component.md)

[Rotator Component](/addons-documentation/components/rotator-component.md)

[Projectile component](/addons-documentation/components/projectile-component.md)

[Finite State Machine](/addons-documentation/components/finite-state-machine.md)

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[Helpers](/addons-documentation/autoload/helpers.md)

[AudioManager](/addons-documentation/autoload/audiomanager.md)

## Examples *(coming soon)*

We are preparing examples where the components are used in real use cases and can help you to prototype your 2D game ideas:

* A top-down shooter
* [Alys - Precision platformer](/addons-documentation/examples/alys-precision-platformer.md)
* Turn-based battle with grid movement
